Arena of doom title.


Video games have come a long way. The video game of today is like that of a "flight simulator" - a fully functional, complex, elaborate, 3-dimensional creation of those who can program such games - those who possess the knowledge of the complex mathematics that make the graphics of such games possible. The video game of several decades ago, however, was not the "flight simulator" type of game: games were "flat" - 2-dimensional. The programming of such games was much simpler. These were games, you see, that did not require a full "team" of participants to be assembled. Amongst the vast array of "3-dimensional" games that dominate the market now, there are also released small, packaged "libraries" of these smaller, older games, to be sold and enjoyed. This part of the Web site - the one you are currently following and reading - is the section of the site devoted to the construction and distribution of such a game - my own "2-dimensional" video game: Arena of Doom.

Description : In this game you are trapped inside the Arena of Doom. Four guardians, armed with deadly projectiles, watch your every move. Active mines are scattered everywhere. Object : To clear a round you must survive until all mines have exploded. To survive the tenth and final round is to be set free from the Arena.
Controls : Use the four arrow keys to move about. Strategy : Be careful near the sides! Stand in front of mines as "bait" for a projectile, then run! To be moving is to be a hard target! Be ready for chain-reactions of mines!

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What do you think of Arena of Doom? Let me know at jsfsite@yahoo.com.




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